![]() ![]() The gunplay is not that fun though, because it's easy and because the guns don't feel powerful or distinct at all.Īside from solving puzzles and indiscriminately killing enemies, there are a few other activities you can partake in. You can shoot barrels to blow them up, shoot stone pillars and watch them fall on enemies, and initiate all kinds of other scripted events. Sometimes you can shoot at certain objects in the environment, which are clearly indicated with a large button icon. It's a neat effect, but not especially useful or necessary, since it takes more time to get in close to an enemy than it does to just blast him from afar. When you run up to an enemy, you can jump off his head and flip through the air in slow motion while shooting him. You can also throw grenades, as well as perform slide tackles or aerial assaults. You can lock on to an enemy by holding a button, and then you mash the fire button until the enemy is dead. You'll have to shoot up plenty of generic enemy goons and a few leopards here and there. Of course, Lara is skilled with weapons and is more than willing to serve up some hot lead when the situation calls for it. ![]() And even though the platforming is fairly easy, it's still satisfying thanks to some great-looking animations and level designs that convey an excellent sense of peril. The camera problems are intermittent though, and most of the time you have a fairly good view of the surroundings. In tight spots it can be difficult to get a good view of the ledge you need to jump to, and sometimes it's easy to misjudge a jump if you don't have the camera aligned just right. It's also always abundantly clear which ledges you can hang on or jump between, so the only challenge is positioning the camera so you can see where you're trying to go, which can be frustrating. Once you get the hang of it you can effortlessly overcome even the most imposing obstacles without difficulty. You often only have to jump in the general direction of the next platform and the game will compensate by automatically connecting Lara to the intended surface. The controls are precise, but not punishingly so. The controls are a lot more fluid and responsive than they have been in previous Tomb Raider games, which makes Lara movements feel much more natural than before. You can hang on ledges, swing on ropes, swing between platforms (via a magnetic grapple), and vault off conveniently placed beams. Aside from dragging around boxes to weigh down switches or jam traps, there are a lot of fun platforming sections that let you take full advantage of Lara's affinity for high-flying acrobatics. Most of the game is spent solving basic switch puzzles as you work your way through each level in search of the next artifact. The puzzles in Tomb Raider: Legend can be a bit deceptive at first, but once you learn how the game works, the puzzles become very simple. The variety of levels is great, although you'll end up seeing pretty much the same platforming and box-pushing puzzles wherever you go. And while Lara sticks mostly to tombs and ruins, she also spends time exploring a deserted research facility, hopping about atop skyscrapers, and shooting up bad guys in a rustic village. The game takes you to places such as Ghana, Peru, Tokyo, England, and Kazakhstan, and all of the locations look great. The story is barely coherent, but it serves its purpose in that it gives Lara an excuse to travel from one exotic locale to the next in search of these artifacts. One thing leads to another and somehow the legend of King Arthur becomes involved, along with a magical sword that has been broken into fragments and scattered throughout the world. Specifically, she's investigating the death of her mother several years earlier. Tomb Raider: Legend follows the exploits of Lara Croft as she tries to solve the mysteries of her past. Lara Croft is back to kick some ass and collect some artifacts in Tomb Raider: Legend. The latest installment, Tomb Raider: Legend, finally brings the series into the 21st Century while staying true to the adventurous spirit of the early games. Problems such as clunky controls and a frustrating camera, which were excusable in the early games, have steadily degraded the quality of the series releases over time. It's been almost 10 years since the first Tomb Raider was released, and while video games have come a long way since then, the Tomb Raider series hasn't kept pace. ![]()
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